- Hits from energy bars have level-up energy refill added gradually as fractions. It's good for long term calculation but particular results may vary.
- The simulation assumes you begin with 2,500xp left to the next level - the average long term value.
- Overtime work is done all at once - it wouldn't matter if it were done every hour, anyway.
- Extreme company numbers (higher than your full hits can swallow in one go) aren't supported.